Adding several pods increases iOS app launch time by 10+ seconds

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孤城傲影
孤城傲影 2020-12-24 05:30

I\'m doing an iOS app project in Swift 1.2, using Cocoapods 0.37.2, Xcode 6.3.2. After adding around 8 pods in my project, app launch time greatly increases (around 10 secon

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  •  既然无缘
    2020-12-24 06:07

    After some research i found that issue actually not in cocoapods, but in embedded libraries (I was able to reproduce the same issue with carthage).

    It's not reproducible on all devices (possibly only on 32bit). And this issue doesn't affect app store builds. And while it makes development slightly slower, it not so harmful.

    https://forums.developer.apple.com/message/64556#64556 https://forums.developer.apple.com/message/82399#82399

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