I want to draw a moving sine wave with variable frequency and variable amplitude in a crisp and anti-aliased way. How is this possible?
Made a more complete, and swift version of GeneratorOfOne's version. This one also fills the bottom of the wave with a chosen color:
class WaveView: UIView {
private var maskPath: UIBezierPath!
@IBInspectable var fillColor: UIColor = UIColor.blueColor()
@IBInspectable var cycles: CGFloat = 7
override func drawRect(rect: CGRect) {
var w: CGFloat = 0 // Starting position
let width = rect.width
let y: CGFloat = rect.height
let yc: CGFloat = rect.height / 2
let x = width/cycles
let context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, UIColor.greenColor().CGColor);
let path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, 0, 0)
while (w<=rect.width) {
CGPathMoveToPoint(path, nil, w,y/2);
CGPathAddQuadCurveToPoint(path, nil, w+x/4, -yc, (w+x/2), y/2);
CGPathMoveToPoint(path, nil, w+x/2,y/2);
CGPathAddQuadCurveToPoint(path, nil, w+3*x/4, y+yc, w+x, y/2);
w+=x;
}
CGPathAddLineToPoint(path, nil, rect.width, rect.height)
CGPathAddLineToPoint(path, nil, 0, rect.height)
CGPathAddLineToPoint(path, nil, 0, y/2);
CGPathCloseSubpath(path)
maskPath = UIBezierPath(CGPath: path)
maskPath.lineCapStyle = CGLineCap.Square
maskPath.lineJoinStyle = CGLineJoin.Miter
CGContextAddPath(context, path);
CGContextSetFillColorWithColor(context, fillColor.CGColor)
CGContextFillPath(context)
}
}