I\'m looking to create an app that emulates a physical instrument. I\'ve got audio samples but I want to be able to increase the pitch/frequency dynamically so I don\'t have
It sounds, a bit, like you're creating essentially the wavetable synthesis method of playing MIDI files. You might be able to find a MIDI synthesizer for the iPhone that you can use, and then use your audio samples to build a wavetable set. Anytime you'd want to play tones, you would simply send the MIDI event into the iPhone MIDI synth with your loaded wavetable set.