Perhaps you have noticed one of the latest trend in iOS-apps: Using videos as backgrounds - mainly at login- or \"first launch\" screens. Yesterday I attempted to mimic this
Best way is to use AVFoundation then you control the video layer itself
In header file declare @property (nonatomic, strong) AVPlayerLayer *playerLayer;
- (void)viewDidLoad {
[super viewDidLoad];
[self.view.layer addSublayer:self.playerLayer];
// loop movie
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(replayMovie:)
name: AVPlayerItemDidPlayToEndTimeNotification
object:nil];
}
-(AVPlayerLayer*)playerLayer{
if(!_playerLayer){
// find movie file
NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"arenaVideo" ofType:@"mp4"];
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
_playerLayer = [AVPlayerLayer playerLayerWithPlayer:[[AVPlayer alloc]initWithURL:movieURL]];
_playerLayer.frame = CGRectMake(0,0,self.view.frame.size.width, self.view.frame.size.height);
[_playerLayer.player play];
}
return _playerLayer
}
-(void)replayMovie:(NSNotification *)notification
{
[self.playerLayer.player play];
}
Swift 2.0
lazy var playerLayer:AVPlayerLayer = {
let player = AVPlayer(URL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("LaunchMovie", ofType: "mov")!))
player.muted = true
player.allowsExternalPlayback = false
player.appliesMediaSelectionCriteriaAutomatically = false
var error:NSError?
// This is needed so it would not cut off users audio (if listening to music etc.
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient)
} catch var error1 as NSError {
error = error1
} catch {
fatalError()
}
if error != nil {
print(error)
}
var playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.frame
playerLayer.videoGravity = "AVLayerVideoGravityResizeAspectFill"
playerLayer.backgroundColor = UIColor.blackColor().CGColor
player.play()
NSNotificationCenter.defaultCenter().addObserver(self, selector:"playerDidReachEnd", name:AVPlayerItemDidPlayToEndTimeNotification, object:nil)
return playerLayer
}()
override func viewDidLoad() {
super.viewDidLoad()
self.view.layer.addSublayer(self.playerLayer)
}
override func viewWillDisappear(animated: Bool) {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
// If orientation changes
override func willAnimateRotationToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
playerLayer.frame = self.view.frame
}
func playerDidReachEnd(){
self.playerLayer.player!.seekToTime(kCMTimeZero)
self.playerLayer.player!.play()
}
Tested on iOS7 - iOS9