And then have display correctly? An example would be having a round ball in a rectangle while being able to see another texture in the background.
edit: At the momen
The answer provided by @Virne is correct, and I was able to use it for Android devices with a few small modifications. The myImage object I used is a standard .png image with transparency.
I created the texture using this:
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, myImage, 0);
And (like Virne), I enabled alpha blend when rendering:
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnable(GL10.GL_BLEND);