And then have display correctly? An example would be having a round ball in a rectangle while being able to see another texture in the background.
edit: At the momen
For iPhone and N95 this works:
If you are loading texture from raw data, set internal and source format to GL_RGBA.
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGBA,
textureWidth,
textureHeight,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
pointerToPixels);
And when rendering, enable alpha blend:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);