[EDIT] Hmm. Perhaps this question should be titled \"what is the default user-input dialog view called in CocoaTouch?\" I realize that I can create an entire view that is
The simplest (and most proper way) to move the text view down is to add a message
[find setMessage:@"\n"];
Also, the reason your frame isn't taking effect is that -show
sets the frame and creates the view hierarchy before starting the animation. You should also make the text view the first responder so the keyboard pops up.
Full example:
// Create Alert
UIAlertView* av = [UIAlertView new];
av.title = @"Find";
// Add Buttons
[av addButtonWithTitle:@"Cancel"];
[av addButtonWithTitle:@"Find & Bring"];
[av addButtonWithTitle:@"Find & Go"];
[av addButtonWithTitle:@"Go to Next"];
// Make Space for Text View
av.message = @"\n";
// Have Alert View create its view heirarchy, set its frame and begin bounce animation
[av show];
// Adjust the frame
CGRect frame = av.frame;
frame.origin.y -= 100.0f;
av.frame = frame;
// Add Text Field
UITextField* text = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)];
text.borderStyle = UITextBorderStyleRoundedRect;
[av addSubview:text];
[text becomeFirstResponder];
Note: You can also modify the subviews of UIAlertView, but since Apple has already changed the UIAlertView layout once you should check their class descriptions and frames against known values before setting new ones. You can even get something like this:
(source: booleanmagic.com)