Instead of having to remember to initialize a simple \'C\' structure, I might derive from it and zero it in the constructor like this:
struct MY_STRUCT
{
I assume the structure is provided to you and cannot be modified. If you can change the structure, then the obvious solution is adding a constructor.
Don't over engineer your code with C++ wrappers when all you want is a simple macro to initialise your structure.
#include
#define MY_STRUCT(x) MY_STRUCT x = {0}
struct MY_STRUCT
{
int n1;
int n2;
};
int main(int argc, char *argv[])
{
MY_STRUCT(s);
printf("n1(%d),n2(%d)\n", s.n1, s.n2);
return 0;
}