Instead of having to remember to initialize a simple \'C\' structure, I might derive from it and zero it in the constructor like this:
struct MY_STRUCT
{
This is a perfect example of porting a C idiom to C++ (and why it might not always work...)
The problem you will have with using memset is that in C++, a struct and a class are exactly the same thing except that by default, a struct has public visibility and a class has private visibility.
Thus, what if later on, some well meaning programmer changes MY_STRUCT like so:
struct MY_STRUCT
{
int n1;
int n2;
// Provide a default implementation...
virtual int add() {return n1 + n2;}
};
By adding that single function, your memset might now cause havoc. There is a detailed discussion in comp.lang.c+