I have a bit of experience writing OpenGL 2 applications and want to learn using OpenGL 3. For this I\'ve bought the Addison Wesley \"Red-book\" and \"Orange-book\" (GLSL) w
Those functions are apparently deprecated, but are technically still perfectly functional and indeed will compile. So you can certainly still use the translate3f(...) etc functions.
HOWEVER, this tutorial has a good explanation of how the new shaders and so on work, AND for multiple objects in space.
You can create x arrays of vertexes, and bind them into x VAO objects, and you render the scene from there with shaders etc...meh, it's easier for you to just read it - it is a really good read to grasp the new concepts.
Also, the OpenGL 'Red Book' as it is called has a new release - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1. It includes 'Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL'.
I hope that's of some assistance!