Photoshop blending mode to OpenGL ES without shaders

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走了就别回头了
走了就别回头了 2020-12-23 15:01

I need to imitate Photoshop blending modes (\"multiply\", \"screen\" etc.) in my OpenGL ES 1.1 code (without shaders).

There are some docs on how to

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  •  -上瘾入骨i
    2020-12-23 15:42

    Your best place to start is to pick up a copy of the Red Book and read through the chapters on on materials and blending modes. It has a very comprehensive and clear explanation of how the 'classic' OpenGL blending functions work.

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