Recursive Descent Parser

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南笙
南笙 2020-12-23 15:23

The book \'Modern Compiler Design\' is the nice book about compilers. In its source code something that is annoying me is AST or Abstract Syntax Tree. Suppose we want to wri

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  •  失恋的感觉
    2020-12-23 15:41

    You can store the tree in memory or you can directly produce the required output code. Storing the intermediate form is normally done to be able to do some processing on the code at an higher level before generating output.

    In your case for example it would be simple to discover that your expression contains no variables and therefore the result is a fixed number. Looking only at one node at a time this however is not possible. To be more explicit if after looking at "2*" you generate machine code for computing the double of something this code is sort of wasted when the other part is for example "3" because your program will compute "3" and then compute the double of that every time while just loading "6" would be equivalent but shorter and faster.

    If you want to generate the machine code then you need first to know for what kind of machine the code is going to be generated... the simplest model uses a stack-based approach. In this case you need no register allocation logic and it's easy to compile directly to machine code without the intermediate representation. Consider this small example that handles just integers, four operations, unary negation and variables... you will notice that no data structure is used at all: source code characters are read and machine instructions are written to output...

    #include 
    #include 
    
    void error(const char *what) {
        fprintf(stderr, "ERROR: %s\n", what);
        exit(1);
    }
    
    void compileLiteral(const char *& s) {
        int v = 0;
        while (*s >= '0' && *s <= '9') {
            v = v*10 + *s++ - '0';
        }
        printf("    mov  eax, %i\n", v);
    }
    
    void compileSymbol(const char *& s) {
        printf("    mov  eax, dword ptr ");
        while ((*s >= 'a' && *s <= 'z') ||
               (*s >= 'A' && *s <= 'Z') ||
               (*s >= '0' && *s <= '9') ||
               (*s == '_')) {
            putchar(*s++);
        }
        printf("\n");
    }
    
    void compileExpression(const char *&);
    
    void compileTerm(const char *& s) {
        if (*s >= '0' && *s <= '9') {
            // Number
            compileLiteral(s);
        } else if ((*s >= 'a' && *s <= 'z') ||
                   (*s >= 'A' && *s <= 'Z') ||
                   (*s == '_')) {
            // Variable
            compileSymbol(s);
        } else if (*s == '-') {
            // Unary negation
            s++;
            compileTerm(s);
            printf("    neg  eax\n");
        } else if (*s == '(') {
            // Parenthesized sub-expression
            s++;
            compileExpression(s);
            if (*s != ')')
                error("')' expected");
            s++;
        } else {
            error("Syntax error");
        }
    }
    
    void compileMulDiv(const char *& s) {
        compileTerm(s);
        for (;;) {
            if (*s == '*') {
                s++;
                printf("    push eax\n");
                compileTerm(s);
                printf("    mov  ebx, eax\n");
                printf("    pop  eax\n");
                printf("    imul ebx\n");
            } else if (*s == '/') {
                s++;
                printf("    push eax\n");
                compileTerm(s);
                printf("    mov  ebx, eax\n");
                printf("    pop  eax\n");
                printf("    idiv ebx\n");
            } else break;
        }
    }
    
    void compileAddSub(const char *& s) {
        compileMulDiv(s);
        for (;;) {
            if (*s == '+') {
                s++;
                printf("    push eax\n");
                compileMulDiv(s);
                printf("    mov  ebx, eax\n");
                printf("    pop  eax\n");
                printf("    add  eax, ebx\n");
            } else if (*s == '-') {
                s++;
                printf("    push eax\n");
                compileMulDiv(s);
                printf("    mov  ebx, eax\n");
                printf("    pop  eax\n");
                printf("    sub  eax, ebx\n");
            } else break;
        }
    }
    
    void compileExpression(const char *& s) {
        compileAddSub(s);
    }
    
    int main(int argc, const char *argv[]) {
        if (argc != 2) error("Syntax: simple-compiler \n");
        compileExpression(argv[1]);
        return 0;
    }
    

    For example running the compiler with 1+y*(-3+x) as input you get as output

    mov  eax, 1
    push eax
    mov  eax, dword ptr y
    push eax
    mov  eax, 3
    neg  eax
    push eax
    mov  eax, dword ptr x
    mov  ebx, eax
    pop  eax
    add  eax, ebx
    mov  ebx, eax
    pop  eax
    imul ebx
    mov  ebx, eax
    pop  eax
    add  eax, ebx
    

    However this approach of writing compilers doesn't scale well to an optimizing compiler.

    While it's possible to get some optimization by adding a "peephole" optimizer in the output stage, many useful optimizations are possible only looking at code from an higher point of view.

    Also even the bare machine code generation could benefit by seeing more code, for example to decide which register assign to what or to decide which of the possible assembler implementations would be convenient for a specific code pattern.

    For example the same expression could be compiled by an optimizing compiler to

    mov  eax, dword ptr x
    sub  eax, 3
    imul dword ptr y
    inc  eax
    

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