So I have a ScrollView holding a set of views:
ScrollView {
ForEach(cities) { city in
NavigationLink(destination: ...) {
I had a similar problem with dragging a slider at:
stackoverflow question
This is the working answer code, with the "trick" of the "DispatchQueue.main.asyncAfter"
Maybe you could try something similar for your ScrollView.
struct ContentView: View {
@State var pos = CGSize.zero
@State var prev = CGSize.zero
@State var value = 0.0
@State var flag = true
var body: some View {
let drag = DragGesture()
.onChanged { value in
self.pos = CGSize(width: value.translation.width + self.prev.width, height: value.translation.height + self.prev.height)
}
.onEnded { value in
self.pos = CGSize(width: value.translation.width + self.prev.width, height: value.translation.height + self.prev.height)
self.prev = self.pos
}
return VStack {
Slider(value: $value, in: 0...100, step: 1) { _ in
self.flag = false
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
self.flag = true
}
}
}
.frame(width: 250, height: 40, alignment: .center)
.overlay(RoundedRectangle(cornerRadius: 25).stroke(lineWidth: 2).foregroundColor(Color.black))
.offset(x: self.pos.width, y: self.pos.height)
.gesture(flag ? drag : nil)
}
}