IOMobileFramebufferGetLayerDefaultSurface not working on iOS 9

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难免孤独
难免孤独 2020-12-23 12:50

My main question is, how can I reverse engineer a private API function that already exists, but has been modified in a new version of iOS?

I have created an iOS app

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  •  旧巷少年郎
    2020-12-23 13:17

    I believe @nevyn is correct. However, I would like to elaborate a bit more. I have looked into this exact issue extensively, and the IOMobileFramebufferGetLayerDefaultSurface function does return -536870201, while it should return 0 if it runs the function without any problems. This error is on the internet, but it only appears when users encounter generic problems with QuickTime. It could be that Apple has indeed locked up the framework completely, and needs an Apple-only entitlement to access the framebuffer. We cannot add these entitlements, since it also has to be on the provisioning profile. I currently am trying to read and interpret the disassembly and doing some reverse engineering work on the IOMobileFramebuffer binary to see if any of the parameters have changed since the last iOS version. I will surely update this answer if I discover anything. But if this is the case, I would suggest trying to find another method of trying to capture/record the screen content.

    -UPDATE-

    It seems as if there is evidence that this would be the case, if you read this, it shows the exact same error code, and it means that the function is "unsupported", and returns an IOKit error. At least we know what this means now. However, I am still unsure of how to fix it, or to make the function work. I will continue looking into this.

    UPDATE 2

    I have actually discovered a brand new class in iOS 9, "FigScreenCaptureController", and it is part of the MediaToolbox framework! What the strange thing is though, is why would Apple include this only in iOS 9? So, maybe there will be a way to record the display through this...I will be looking into this class more in depth very soon.

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