I\'m trying to put anti-piracy code in my app. The previous answer to this (which I can\'t link to because of my member status - sucks) can be easily countered, since the \"
You might prevent the noobish crackers from finding references to "SignerIdentity" in your code by applying ROT13 or a similar simple obscuring algorithm http://en.wikipedia.org/wiki/ROT13
After applying ROT13, "SignerIdentity" would become "FvtareVqragvgl".
Anyway, the answer to your question (how you get the size of the Info.plist file):
NSBundle *bundle = [NSBundle mainBundle];
NSString* bundlePath = [bundle bundlePath];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString* path = [NSString stringWithFormat:@"%@/Info.plist", bundlePath ];
NSDictionary *fileAttributes = [fileManager attributesOfItemAtPath:path
error:NULL];
if (fileAttributes != nil) {
NSNumber *fileSize;
if (fileSize = [fileAttributes objectForKey:NSFileSize]) {
NSLog(@"File size: %qi\n", [fileSize unsignedLongLongValue]);
}
}
Also keep in mind that the size (in bytes) of the Info.plist in your Xcode project directory and the Info.plist inside the bundle may differ. You probably want to build the game once, then look at the size of and then update your antipiracy code.