I\'m trying to read some OpenGL tutorials on the net. the problem is that I found some old ones that use gluPerspective()
. gluPerspective was deprecated in Open
Copied from one of my older projects:
// The following code is a fancy bit of math that is eqivilant to calling:
// gluPerspective( fieldOfView/2.0f, width/height , 0.1f, 255.0f )
// We do it this way simply to avoid requiring glu.h
GLfloat zNear = 0.1f;
GLfloat zFar = 255.0f;
GLfloat aspect = float(width)/float(height);
GLfloat fH = tan( float(fieldOfView / 360.0f * 3.14159f) ) * zNear;
GLfloat fW = fH * aspect;
glFrustum( -fW, fW, -fH, fH, zNear, zFar );