OpenGL vs OpenGL ES 2.0 - Can an OpenGL Application Be Easily Ported?

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囚心锁ツ
囚心锁ツ 2020-12-23 11:27

I am working on a gaming framework of sorts, and am a newcomer to OpenGL. Most books seem to not give a terribly clear answer to this question, and I want to develop on my

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  •  醉酒成梦
    2020-12-23 12:04

    From my understanding OpenGL ES is a subset of OpenGL. I think if you refrain from using immediate mode stuff, like glBegin() and glEnd() you should be alright. I haven't done much with OpenGL in the past couple of months, but when I was working with ES 1.0 as long as I didn't use glBegin/glEnd all the code I had learned from the standard OpenGL worked.

    I know the iPhone simulator runs OpenGL ES code. I'm not sure about the Android one.

    Here is Windows emulator.

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