I\'m hoping maybe this is just an issue with the simulator but of course it has me worried since I have already submitted my retina capable apps and there\'s no way to test
CATiledLayer performance on the simulator seems to be nothing like that of that on an actual new iPad. Test on actual hardware.
CATiledLayer generates a lot more tiles on the new iPad than on older devices, even when using the same settings. At the moment I detect whether the code is running on a hires screen (via CALayer's contentScale property), and if so, set a bigger tile size.
I'll be doing more experimentation, and will post any significant findings here.