Creating mask with CGImageMaskCreate is all black (iphone)

后端 未结 3 836
逝去的感伤
逝去的感伤 2020-12-23 08:17

I\'m trying to create an image mask that from a composite of two existing images.

First I start with creating the composite which consists of a small image that is t

3条回答
  •  一个人的身影
    2020-12-23 09:08

    I tried the same thing with CGImageCreateWithMask, and got the same result. The solution I found was to use CGContextClipToMask instead:

    CGContextRef mainViewContentContext;
    CGColorSpaceRef colorSpace;
    
    colorSpace = CGColorSpaceCreateDeviceRGB();
    
    // create a bitmap graphics context the size of the image
    mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
    
    // free the rgb colorspace
    CGColorSpaceRelease(colorSpace);    
    
    if (mainViewContentContext==NULL)
        return NULL;
    
    CGImageRef maskImage = [[UIImage imageNamed:@"mask.png"] CGImage];
    CGContextClipToMask(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height), maskImage);
    CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage);
    
    
    // Create CGImageRef of the main view bitmap content, and then
    // release that bitmap context
    CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext);
    CGContextRelease(mainViewContentContext);
    
    // convert the finished resized image to a UIImage 
    UIImage *theImage = [UIImage imageWithCGImage:mainViewContentBitmapContext];
    // image is retained by the property setting above, so we can 
    // release the original
    CGImageRelease(mainViewContentBitmapContext);
    
    // return the image
    return theImage;
    

提交回复
热议问题