I\'ve been getting more into Lisp and Lispy languages lately, and I\'m finding them quite powerful.
One thing I\'ve been reading all over the net is that a benefit o
Casey Muratori just did a few lessons on how to do this with C and Microsoft's C/C++ compiler. It's actually pretty simple, just a few dozen lines of code. Check out videos 22/24/25:
https://www.youtube.com/watch?v=WMSBRk5WG58
In game design, the rationale is to be able to more quickly tune constants to find the emotional tenor you are aiming for. Things like game feel, non-player behavior scripts and setpiece lighting/ambience benefit a lot from this.