Improved Area Lighting in WebGL & ThreeJS

前端 未结 5 621
旧巷少年郎
旧巷少年郎 2020-12-22 19:04

I have been working on an area lighting implementation in WebGL similar to this demo:

http://threejs.org/examples/webgldeferred_arealights.html

The above imp

5条回答
  •  再見小時候
    2020-12-22 19:52

    it's been a while, but there is an article in gpu gems 5 that uses "the most important point" rather than the "nearest point" to approximate the illumination integral for area lights:

    http://gpupro.blogspot.com/2014/03/gpu-pro-5-physically-based-area-lights.html

提交回复
热议问题