I often see m_ prefix used for variables (m_World,m_Sprites,...) in tutorials, examples and other code mainly related         
        
Lockheed Martin uses a 3-prefix naming scheme which was wonderful to work with, especially when reading others' code.
   Scope          Reference Type(*Case-by-Case)   Type
   member   m     pointer p                       integer n
   argument a     reference r                     short   n
   local    l                                     float   f
                                                  double  f
                                                  boolean b
So...
int A::methodCall(float af_Argument1, int* apn_Arg2)
{
    lpn_Temp = apn_Arg2;
    mpf_Oops = lpn_Temp;  // Here I can see I made a mistake, I should not assign an int* to a float*
}
Take it for what's it worth.