I observed that rand() library function when it is called just once within a loop, it almost always produces positive numbers.
for (i = 0; i <
thx. the reason i was adding was to avoid '0' as the random number in my code. rand()+rand() was the quick dirty solution which readily came to my mind
It sounds like an XY problem to me, in which in order to not get a 0 from rand(), you call rand() two times, doing the program slower, with a new setback and the possibility of getting a 0 is still there.
Another solution is using uniform_int_distribution, which creates a random and uniformly distributed number in the defined interval:
https://wandbox.org/permlink/QKIHG4ghwJf1b7ZN
#include
#include
#include
int main()
{
const int MAX_VALUE=50;
const int MIN_VALUE=1;
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> distrib(MIN_VALUE, MAX_VALUE);
std::array weight={0};
for(int i=0; i<50000; i++) {
weight[distrib(gen)-MIN_VALUE]++;
}
for(int i=0;i<(int)weight.size();i++) {
std::cout << "value: " << MIN_VALUE+i << " times: " << weight[i] << std::endl;
}
}