Is there any way to draw an NSImage like images in NSButtons or other cocoa interface elements?
Here are examples:
To get to draw correctly within any rect, the CGContextDrawImage
and CGContextFillRect
for the inner mask must have the origin of (0,0)
. then when you draw the image for the inner shadow you can then reuse the mask rect. So ends up looking like:
CGRect cgRect = CGRectMake( 0, 0, maskRect.size.width, maskRect.size.height );
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef maskContext = CGBitmapContextCreate( NULL, CGImageGetWidth( maskImage ), CGImageGetHeight( maskImage ), 8, CGImageGetWidth( maskImage ) * 4, colorSpace, kCGImageAlphaPremultipliedLast );
CGColorSpaceRelease( colorSpace );
CGContextSetBlendMode( maskContext , kCGBlendModeXOR );
CGContextDrawImage( maskContext, cgRect, maskImage );
CGContextSetRGBFillColor( maskContext, 1.0, 1.0, 1.0, 1.0 );
CGContextFillRect( maskContext, cgRect );
CGImageRef invertedMaskImage = CGBitmapContextCreateImage( maskContext );
CGContextDrawImage( context, maskRect, invertedMaskImage );
CGImageRelease( invertedMaskImage );
CGContextRelease( maskContext );
CGContextRestoreGState( context );
You also have to leave a 1px border around the outside of the image or the shadows won't work correctly.