Mathematical question: procedural generation of a galaxy

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太阳男子
太阳男子 2020-12-22 17:25

I\'m going to make a space/trading/combat game that is completely procedurally generated. But, I know that storing all of the details of the whole galaxy in memory is unfeas

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  •  轻奢々
    轻奢々 (楼主)
    2020-12-22 18:02

    I suspect the biggest problem you're going to face is having a naming system to name all these objects in a way that's consistent and meaningful to the player -- although we do have schemes for naming real objects systematically. I forget whether Elite's naming convention broke down after a certain point ...

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