I\'m going to make a space/trading/combat game that is completely procedurally generated. But, I know that storing all of the details of the whole galaxy in memory is unfeas
As long as you call srandom() with the same seed, you'll get the same values out of random(). So, just base everything in a star system off a single call to srandom()... Then, you'll only need to store 1 integer (the seed) for a whole star system. Now thats compression!