I\'m going to make a space/trading/combat game that is completely procedurally generated. But, I know that storing all of the details of the whole galaxy in memory is unfeas
Here's what I have come up with. Dunno if it will be the final version though.
Imagine a hexagonal grid, and at each vertex, a solar system. Since, we're on a hexagonal grid, there are only three lines going from any vertex. One is always horizontal, and the other two are diagonals. If we give the starting seed a value of n, we can give the solar system that is horizontally connected to the starting point a value of n+1, the others get values of n+2 and n-2.
Oh crap. We wont necessarily get a grid. Damnit. Lets try again.