I have a function named generateNoise() which creates a canvas element and paints random RGBA values to it; which, gives the appearance of noise.
Ken's answer looked pretty good, but after looking at some videos of real TV static, I had some ideas and here's what I came up with (two versions):
http://jsfiddle.net/2bzqs/
http://jsfiddle.net/EnQKm/
Summary of changes:
Here's the main part of the code:
var w = ctx.canvas.width,
h = ctx.canvas.height,
idata = ctx.createImageData(w, h),
buffer32 = new Uint32Array(idata.data.buffer),
len = buffer32.length,
run = 0,
color = 0,
m = Math.random() * 6 + 4,
band = Math.random() * 256 * 256,
p = 0,
i = 0;
for (; i < len;) {
if (run < 0) {
run = m * Math.random();
p = Math.pow(Math.random(), 0.4);
if (i > band && i < band + 48 * 256) {
p = Math.random();
}
color = (255 * p) << 24;
}
run -= 1;
buffer32[i++] = color;
}