Here is my idea, for a fairly basic chess game :
class GameBoard {
IPiece config[8][8];
init {
createAndPlacePieces("Black");
createAndPlacePieces("White");
setTurn("Black");
}
createAndPlacePieces(color) {
//generate pieces using a factory method
//for e.g. config[1][0] = PieceFactory("Pawn",color);
}
setTurn(color) {
turn = color;
}
move(fromPt,toPt) {
if(getPcAt(fromPt).color == turn) {
toPtHasOppositeColorPiece = getPcAt(toPt) != null && getPcAt(toPt).color != turn;
possiblePath = getPcAt(fromPt).generatePossiblePath(fromPt,toPt,toPtHasOppositeColorPiece);
if(possiblePath != NULL) {
traversePath();
changeTurn();
}
}
}
}
Interface IPiece {
function generatePossiblePath(fromPt,toPt,toPtHasEnemy);
}
class PawnPiece implements IPiece{
function generatePossiblePath(fromPt,toPt,toPtHasEnemy) {
return an array of points if such a path is possible
else return null;
}
}
class ElephantPiece implements IPiece {....}