The question is old but I think it is still relevant. Jonas Kölker and Mecki gave very good answers but I don't think the answers cover the whole story. I would even argue that the whole discussion is missing the point :-).
What was said about B-Trees is true when entries are relatively small (integers, small strings/words, floats, etc). When entries are large (over 100B) the differences become smaller/insignificant.
Let me sum up the main points about B-Trees:
They are faster than any Binary Search Tree (BSTs) due to memory locality (resulting in less cache and TLB misses).
B-Trees are usually more space efficient if entries are relatively
small or if entries are of variable size. Free space management is
easier (you allocate larger chunks of memory) and the extra metadata
overhead per entry is lower. B-Trees will waste some space as nodes
are not always full, however, they still end up being more compact
that Binary Search Trees.
The big O performance ( O(logN) ) is the same for both. Moreover, if you do binary search inside each B-Tree node, you will even end up with the same number of comparisons as in a BST (it is a nice math exercise to verify this).
If the B-Tree node size is sensible (1-4x cache line size), linear searching inside each node is still faster because of
the hardware prefetching. You can also use SIMD instructions for
comparing basic data types (e.g. integers).
B-Trees are better suited for compression: there is more data per node to compress. In certain cases this can be a huge benefit.
Just think of an auto-incrementing key in a relational database table that is used to build an index. The lead nodes of a B-Tree contain consecutive integers that compress very, very well.
B-Trees are clearly much, much faster when stored on secondary storage (where you need to do block IO).
On paper, B-Trees have a lot of advantages and close to no disadvantages. So should one just use B-Trees for best performance?
The answer is usually NO -- if the tree fits in memory. In cases where performance is crucial you want a thread-safe tree-like data-structure (simply put, several threads can do more work than a single one). It is more problematic to make a B-Tree support concurrent accesses than to make a BST. The most straight-forward way to make a tree support concurrent accesses is to lock nodes as you are traversing/modifying them. In a B-Tree you lock more entries per node, resulting in more serialization points and more contended locks.
All tree versions (AVL, Red/Black, B-Tree, an others) have countless variants that differ in how they support concurrency. The vanilla algorithms that are taught in a university course or read from some introductory books are almost never used in practice. So, it is hard to say which tree performs best as there is no official agreement on the exact algorithms are behind each tree. I would suggest to think of the trees mentioned more like data-structure classes that obey certain tree-like invariants rather than precise data-structures.
Take for example the B-Tree. The vanilla B-Tree is almost never used in practice -- you cannot make it to scale well! The most common B-Tree variant used is the B+-Tree (widely used in file-systems, databases). The main differences between the B+-Tree and the B-Tree: 1) you dont store entries in the inner nodes of the tree (thus you don't need write locks high in the tree when modifying an entry stored in an inner node); 2) you have links between nodes at the same level (thus you do not have to lock the parent of a node when doing range searches).
I hope this helps.