Dragging collisions

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借酒劲吻你
借酒劲吻你 2020-12-22 07:41

I am pretty new to both CANVAS and Kineticjs but I feel what I am attemping should be much easier then I am making it out to be. Basically this is what I have so far:

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1条回答
  •  滥情空心
    2020-12-22 08:20

    Yes, since KineticJS doesn't have collision testing you must do your own.

    Here is a collision test between any 2 kineticJS rectangles:

    function theyAreColliding(rect1, rect2) {
      return !(rect2.getX() > rect1.getX()+rect1.getWidth() || 
               rect2.getX()+rect2.getWidth() < rect1.getX() || 
               rect2.getY() > rect1.getY()+rect1.getHeight() ||
               rect2.getY()+rect2.getHeight() < rect1.getY());
    }
    

    And here is how you would call the collision test between the box and obstacle:

    if( theyAreColliding(box,obstacle){
          // obstacle is blocking box
          alert("You are being blocked!");
    }
    

    And here is how you would call the collision test between the box and the goal:

    if( theyAreColliding(box,target){
          // box touched the goal
          alert("Goal!");
    }
    

    To stop the box from dragging right through the obstacle, you must give box a custom drag function like this:

    dragBoundFunc: function(pos){
        if(theyAreColliding(box,obstacle){
            // box is touching obstacle
            // don't let box move down
            return({ x:pos.x, y:obstacle.getY()-1 });
        } else{
            // box is not touching obstacle
            // let it move ahead
            return({ x:pos.x, y:pos.y });
        }
    }
    

    You can see how this works in a demo at: http://www.html5canvastutorials.com/kineticjs/html5-canvas-drag-and-drop-bounds-tutorial-with-kineticjs/

    [Edit: specify where each code goes]

    I put the pieces together into a working snippet below. I did find one unfortunate thing. It’s possible for the user to drag the pink box fast enough to go right through the obstacle—KineticJS can’t react fast enough to stop a very fast drag.

    Also--oops on me. I corrected some missing parentheses in the theyAreColliding function above.

    The dragBoundFunc goes as an addition to the box constructor (see code below).

    You can test if the user has a goal by testing in the box’s “dragmove” handler, like this:

      box.on('dragmove', function() {
        if (theyAreColliding(box, target)) {
            // box touched the goal
            alert("Goal!");
        }      
      });
    

    Here is code and a Fiddle: http://jsfiddle.net/uCAys/

    
    
      
        
      
      
        

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