I have animation
func startRotate360() {
let rotation : CABasicAnimation = CABasicAnimation(keyPath: \"transform.rotation.z\")
rotation.fromValue =
Maybe this is not the best solution but it works, as you say you can not modify properties of the CABasicAnimation once is created, also we need to remove the rotation.repeatCount = Float.greatestFiniteMagnitude, if notCAAnimationDelegatemethodanimationDidStop` is never called, with this approach the animation can be stoped without any problems as you need
step 1: first declare a variable flag to mark as you need stop animation in your custom class
var needStop : Bool = false
step 2: add a method to stopAnimation after ends
func stopAnimation()
{
self.needStop = true
}
step 3: add a method to get your custom animation
func getRotate360Animation() ->CAAnimation{
let rotation : CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotation.fromValue = 0
rotation.toValue = Double.pi * 2
rotation.duration = 1
rotation.isCumulative = true
rotation.isRemovedOnCompletion = false
return rotation
}
step 4: Modify your startRotate360 func to use your getRotate360Animation() method
func startRotate360() {
let rotationAnimation = self.getRotate360Animation()
rotationAnimation.delegate = self
self.layer.add(rotationAnimation, forKey: "rotationAnimation")
}
step 5: Implement CAAnimationDelegate in your class
extension YOURCLASS : CAAnimationDelegate
{
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
if(anim == self.layer?.animation(forKey: "rotationAnimation"))
{
self.layer?.removeAnimation(forKey: "rotationAnimation")
if(!self.needStop){
let animation = self.getRotate360Animation()
animation.delegate = self
self.layer?.add(animation, forKey: "rotationAnimation")
}
}
}
}
This works and was tested
Hope this helps you