Graphics g; using (var bmp = new Bitmap(_frame, _height, PixelFormat.Format24bppRgb)) { var data = bmp.LockBits(new Rectangle(0, 0, _frame, _height), ImageLockMo
Try this using unsafe code:
byte* rp0; int* vp0; fixed (byte* rp1 = rgb) { rp0 = rp1; fixed (int* vp1 = _values) { vp0 = vp1; Parallel.For(0, _width, (i) => { var val = (byte)vp0[i]; rp0[i] = val; rp0[i + 1] = val; rp0[i + 2] = val; }); } }
Runs very fast for me