I\'m new to OpenGL ES and I\'m experimenting with GLKit. My goal is to develop a very simple app just to get a good feel of OpenGL.
I started with Apple\'s sample cod
Instead of the openGLView that is not used (and just takes up memory), you can use the main view dimensions:
_openGLViewController.view.frame = self.view.frame; // instead of _openGLView.frame