How to design a cool semi transparent splash screen?

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日久生厌
日久生厌 2020-12-20 19:27

I am trying to design a semi transparent screen as Adobe Photoshop\'s and visual studios semi transparent welcome splash screen while opening the Application. I set FormBord

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  •  梦毁少年i
    2020-12-20 20:07

    This question is old, but I decided to chime in because it's the first result for "transparent splash screen C#", and Tolga's solution can produce strange borders with the color of the TransparencyKey around some edges of the image. This is more evident if it has lines anti-aliased with semitransparent pixels.

    I copied this code from here. Unfortunately, neither I nor the poster know the original author.

    I've also made some modifications to support changing the form's opacity.

    Splash.cs:

    class Splash : Form {
        private float _opacity = 1.0f;
        public Bitmap BackgroundBitmap;
    
        public new float Opacity {
            get {
                return _opacity;
            }
            set {
                _opacity = value;
                SelectBitmap(BackgroundBitmap);
            }
        }
    
        public Splash(Bitmap bitmap) {
            // Window settings   
            this.TopMost = true;
            this.ShowInTaskbar = false;
            this.Size = bitmap.Size;
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            // Must be called before setting bitmap   
            this.BackgroundBitmap = bitmap;
            this.SelectBitmap(BackgroundBitmap);
            this.BackColor = Color.Red;
        }
    
        // Sets the current bitmap
        public void SelectBitmap(Bitmap bitmap) {
            // Does this bitmap contain an alpha channel?   
            if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) {
                throw new ApplicationException("The bitmap must be 32bpp with alpha-channel.");
            }
            // Get device contexts   
            IntPtr screenDc = APIHelp.GetDC(IntPtr.Zero);
            IntPtr memDc = APIHelp.CreateCompatibleDC(screenDc);
            IntPtr hBitmap = IntPtr.Zero;
            IntPtr hOldBitmap = IntPtr.Zero;
            try {
                // Get handle to the new bitmap and select it into the current device context      
                hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
                hOldBitmap = APIHelp.SelectObject(memDc, hBitmap);
                // Set parameters for layered window update      
                APIHelp.Size newSize = new APIHelp.Size(bitmap.Width, bitmap.Height);
                // Size window to match bitmap      
                APIHelp.Point sourceLocation = new APIHelp.Point(0, 0);
                APIHelp.Point newLocation = new APIHelp.Point(this.Left, this.Top);
                // Same as this window      
                APIHelp.BLENDFUNCTION blend = new APIHelp.BLENDFUNCTION();
                blend.BlendOp = APIHelp.AC_SRC_OVER;
                // Only works with a 32bpp bitmap      
                blend.BlendFlags = 0; // Always 0   
                blend.SourceConstantAlpha = (byte)(Opacity * 255); // Set to 255 for per-pixel alpha values
                blend.AlphaFormat = APIHelp.AC_SRC_ALPHA;
                // Only works when the bitmap contains an alpha channel      
                // Update the window      
                APIHelp.UpdateLayeredWindow(Handle, screenDc, ref newLocation, ref newSize, memDc, ref sourceLocation, 0, ref blend, APIHelp.ULW_ALPHA);
            } finally {
                // Release device context      
                APIHelp.ReleaseDC(IntPtr.Zero, screenDc);
                if (hBitmap != IntPtr.Zero) {
                    APIHelp.SelectObject(memDc, hOldBitmap);
                    APIHelp.DeleteObject(hBitmap);
                    // Remove bitmap resources      
                }
                APIHelp.DeleteDC(memDc);
            }
        }
    
        protected override CreateParams CreateParams {
            get {
                // Add the layered extended style (WS_EX_LAYERED) to this window      
                CreateParams createParams = base.CreateParams;
                createParams.ExStyle |= APIHelp.WS_EX_LAYERED;
                return createParams;
            }
        }
    
        // Let Windows drag this window for us (thinks its hitting the title bar of the window)
        protected override void WndProc(ref Message message) {
            if (message.Msg == APIHelp.WM_NCHITTEST) {
                // Tell Windows that the user is on the title bar (caption)      
                message.Result = (IntPtr)APIHelp.HTCAPTION;
            } else {
                base.WndProc(ref message);
            }
        }
    }
    

    APIHelp.cs:

    // Class to assist with Win32 API calls
    class APIHelp { 
        public const Int32 WS_EX_LAYERED = 0x80000;
        public const Int32 HTCAPTION = 0x02;
        public const Int32 WM_NCHITTEST = 0x84;
        public const Int32 ULW_ALPHA = 0x02;
        public const byte AC_SRC_OVER = 0x00;
        public const byte AC_SRC_ALPHA = 0x01;
    
        public enum Bool {
            False = 0, True = 1
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public struct Point {
            public Int32 x;
            public Int32 y;
            public Point(Int32 x, Int32 y) {
                this.x = x;
                this.y = y;
            }
        }
    
        [StructLayout(LayoutKind.Sequential)]
        public struct Size {
            public Int32 cx;
            public Int32 cy;
            public Size(Int32 cx, Int32 cy) {
                this.cx = cx;
                this.cy = cy;
            }
        }
    
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        struct ARGB {
            public byte Blue;
            public byte Green;
            public byte Red;
            public byte Alpha;
        }
    
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        public struct BLENDFUNCTION {
            public byte BlendOp;
            public byte BlendFlags;
            public byte SourceConstantAlpha;
            public byte AlphaFormat;
        }
    
        [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
    
        [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
    
        [DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern IntPtr GetDC(IntPtr hWnd);
    
        [DllImport("user32.dll", ExactSpelling = true)]
        public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
    
        [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern Bool DeleteDC(IntPtr hdc);
    
        [DllImport("gdi32.dll", ExactSpelling = true)]
        public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
    
        [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern Bool DeleteObject(IntPtr hObject);
    }
    

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