I know that iPhone uses OpenGL ES 2.0, but I don\'t know the version of the underlying language GLSL. Is it 1.3, 1.4, 2.0, or other?
printf("GLSL Version = %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); printf("GL Version = %s\n", glGetString(GL_VERSION));
On IOS 5.1, this prints out:
GL Version = OpenGL ES 2.0 APPLE GLSL Version = OpenGL ES GLSL ES 1.0