How do i do a gaussi smoothing in the 3th dimension?
I have this detection pyramid, votes accumulated at four scales. Objects are found at each peak.
Long ago (in 2008-2009) I have developed a small C++ template lib to apply some simple transformations and convolution filters. The library's source can be found in the Linderdaum Engine - it has nothing to do with the rest of the engine and does not use any of the engine's features. The license is MIT, so do whatever you want with it.
Take a look into the Linderdaum's source code (http://www.linderdaum.com) at Src/Linderdaum/Images/VolumeLib.*
The function to prepare the kernel is PrepareGaussianFilter() and MakeScalarVolumeConvolution() applies the filter. It is easy to adapt the library for the different data sources because the I/O is implemented using callback functions.