I\'ve seen different code snippets using these types, but I haven\'t seen if they are defined in some
These types aren't a part of standard C++. They might either be defined in some third-party library, or you're looking at some other dialect or language.
GPU code (Shader languages such as GLSL, Cg or HLSL, or GPGPU stuff like CUDA or OpenCL) typically defines types like these though, as names for the corresponding SIMD datatypes.