however I am not sure where I am supposed to enter the whoWins() method. Do I enter this method in the actionperformed Method of the buttons or do i need to something differ
I am also interested in writing a Tic Tac Toe game, so I copied your code, and did a little modification, and it passed test, check following:
package eric.j2se.swing;
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
/**
*
* Simple game of Tic Tac Toe.
*
*
* @author eric
* @date Apr 16, 2014 11:03:48 AM
*/
@SuppressWarnings("serial")
public class TicTacToe extends JFrame implements ActionListener {
// 2 players
public static final char playerX = 'X';
public static final char playerO = 'O';
// null player
public static final char playerN = 'N';
// the winer, init to null player
private Character winner = playerN;
// indicate whether game over
private boolean gameOver = false;
// count of button used,
private int count = 0;
private Character buttonPlayers[] = new Character[9];
private JButton buttons[] = new JButton[9];
private JButton exitButton;
public JLabel title;
public JPanel titlePanel, panel;
public TicTacToe() {
// init buttonPlayers
for (int i = 0; i < 9; i++) {
buttonPlayers[i] = playerN;
}
// init title
title = new JLabel("Welcome to Tic Tac Toe!");
titlePanel = new JPanel();
title.setFont(new Font(Font.SERIF, 0, 30));
titlePanel.add(title);
this.add(titlePanel, BorderLayout.NORTH);
// init 9 button
panel = new JPanel(new GridLayout(3, 3));
for (int i = 0; i < buttons.length; i++) {
buttons[i] = new JButton();
panel.add(buttons[i]);
buttons[i].setEnabled(true);
buttons[i].addActionListener(this);
}
// init exit button
this.add(panel, BorderLayout.CENTER);
JPanel panel1 = new JPanel(new FlowLayout(FlowLayout.CENTER));
exitButton = new JButton("Quit");
panel1.add(exitButton);
this.add(panel1, BorderLayout.SOUTH);
exitButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(WIDTH);
}
});
}
public void whoWins() {
// determine winner - horizontal rows
if (!gameOver) {
for (int i = 0; i < 3; i++) {
if ((buttonPlayers[0 + i * 3] != playerN) && (buttonPlayers[0 + i * 3].equals(buttonPlayers[1 + i * 3]))
&& buttonPlayers[1 + i * 3].equals(buttonPlayers[2 + i * 3])) {
winner = buttonPlayers[0 + i * 3];
gameOver = true;
break;
}
}
}
// determine winner - vertical rows
if (!gameOver) {
for (int i = 0; i < 3; i++) {
if ((buttonPlayers[i + 0 * 3] != playerN) && (buttonPlayers[i + 0 * 3].equals(buttonPlayers[i + 1 * 3]))
&& buttonPlayers[i + 1 * 3].equals(buttonPlayers[i + 2 * 3])) {
winner = buttonPlayers[i + 0 * 3];
gameOver = true;
break;
}
}
}
// determine winner - diagonal rows
if (!gameOver) {
int winButtonIndex = -1;
if ((buttonPlayers[0] != playerN) && (buttonPlayers[0].equals(buttonPlayers[4])) && buttonPlayers[4].equals(buttonPlayers[8])) {
winButtonIndex = 0;
} else if ((buttonPlayers[2] != playerN) && (buttonPlayers[2].equals(buttonPlayers[4])) && buttonPlayers[4].equals(buttonPlayers[6])) {
winButtonIndex = 2;
}
if (winButtonIndex >= 0) {
winner = buttonPlayers[winButtonIndex];
gameOver = true;
}
}
// full
if (count == 9) {
gameOver = true;
}
if (gameOver) {
String tip = "";
switch (winner) {
case playerO:
tip = "Player O win!";
break;
case playerX:
tip = "Player X win!";
break;
default:
tip = "Draw game!";
break;
}
JOptionPane.showMessageDialog(null, tip);
}
}
@Override
public void actionPerformed(ActionEvent e) {
for (int i = 0; i < buttons.length; i++) {
JButton button = buttons[i];
if (button == e.getSource()) {
Character currentPlayer = (count % 2 == 1 ? playerX : playerO);
button.setText(String.valueOf(currentPlayer));
buttonPlayers[i] = currentPlayer;
button.setEnabled(false);
break;
}
}
count++;
whoWins();
}
public static void main(String[] args) {
TicTacToe ref1 = new TicTacToe();
ref1.setTitle("Tic Tac Toe");
ref1.setVisible(true);
ref1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ref1.setSize(500, 500);
ref1.setLocationRelativeTo(null);
}
}
about when to call the win check:
check each time you click 1 of the 9 buttons,
about the flag:
I use 2 flag instead of 1 flag to indicate game over & winner, because in TTT game, draw game is very usual, after play several times, you always get draw game ...
a little suggestion to your code: