I found several info on how to load one or more external SWF files, packaged with my AIR iOS App, the actual working code is:
var myUrlRequest:URLRequest = n
I had problems loading SWF's even without code a second time. The solution I found depended on whether the code was from the application area (packaged with the app) or loaded externally (either from the web or downloaded into the caches folder). I wrote an extended post about here, if you're interested: http://www.eqsim.com/blog/?p=400 In a nutshell, here is my code for setting the path:
var moduleDirectoryPath = "/modules/";
if (externalContent == FROM_CACHE) {
moduleDirectoryPath = File.cacheDirectory.url + moduleDirectoryPath;
} else if (externalContent == FROM_WEB) {
moduleDirectoryPath = "http://our-online-content.com" + moduleDirectoryPath;
}
then here is my code for preparing the path, if the SWF is from the app area or otherwise (cache or web):
if (loadFromApp) {
path = moduleDirectoryPath + module_folder + "/" + module + "?nf="+getTimer();
} else {
path = moduleDirectoryPath + module_folder + "/" + module;
}
Finally, my loading statements:
request = new URLRequest(path);
request.cacheResponse = false;
request.useCache = false;
_lc = new LoaderContext(false, ApplicationDomain.currentDomain, null);
moduleLoader.load(request, _lc);
and now I can load SWF's and reload them (more importantly). Of course the SWF's do not have bytecode in them.