JavaFX key interruptions?

后端 未结 2 605
清酒与你
清酒与你 2020-12-20 08:44

I\'m trying to write a game in JavaFX but I\'m having a slight issue with it and that\'s the key listeners getting interrupted by other key presses. I\'m using scene.s

2条回答
  •  一个人的身影
    2020-12-20 09:43

    I would make a set of all keys currently pressed and just check them in a timer. It doesn't eat many cpu cycles on my old machine. In motion it's 5%, but 0% when no key is pressed.

    For a possibly faster solution use an ObservableSet and start and stop actions when a key is added or removed.

    package keytest;

    import javafx.animation.Animation;
    import javafx.animation.KeyFrame;
    import javafx.animation.Timeline;
    import javafx.application.Application;
    import javafx.application.Platform;
    import javafx.collections.FXCollections;
    import javafx.collections.ObservableSet;
    import javafx.collections.SetChangeListener;
    import javafx.scene.Scene;
    import javafx.scene.input.KeyCode;
    import javafx.scene.layout.Pane;
    import javafx.scene.shape.Circle;
    import javafx.stage.Stage;
    
    public class KeyTest extends Application {
    
        @Override
        public void start(Stage primaryStage) {
            ObservableSet downKeys = FXCollections.observableSet();
    
            Circle circle = new Circle(10);
            Pane root = new Pane(circle);
            Scene scene = new Scene(root, 500, 500);
    
            scene.setOnKeyPressed(evt->{
                downKeys.add(evt.getCode());
            });
    
            scene.setOnKeyReleased(evt->{
                downKeys.remove(evt.getCode());
            });
    
    
            Timeline timer = new Timeline(new KeyFrame(
                javafx.util.Duration.millis(16), ae -> {
                    downKeys.stream().parallel().forEach(kc -> {
                        Platform.runLater(() -> {//why?
                            switch(kc){
                                case UP: circle.setTranslateY(circle.getTranslateY()-2);
                                    break;
                                case DOWN: circle.setTranslateY(circle.getTranslateY()+2);
                                    break;
                                case LEFT: circle.setTranslateX(circle.getTranslateX()-2);
                                    break;
                                case RIGHT: circle.setTranslateX(circle.getTranslateX()+2);
                                    break;
                            }
                        });
                    });
                }));
            timer.setCycleCount(Animation.INDEFINITE);
            timer.play();
    
            //I think this might be faster
            downKeys.addListener((SetChangeListener.Change change) -> {
                if (change.wasAdded()){
                    System.out.println("start action "+change.getElementAdded());
                }
                if (change.wasRemoved()){
                    System.out.println("stop action "+change.getElementRemoved());
                }
            });
    
            primaryStage.setScene(scene);
            primaryStage.show();
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    
    }
    

    I'm thinking the parallel is stupid and the Platform.runLater costs more than the threading of +2 or -2 . But hey, java8 that's why

提交回复
热议问题