I want to add images to one face of a cube, possibly using a 2d canvas element as the face texture. Here is my code, but I can\'t get the result I want. The face using the c
The texture.needsUpdate is probably being set too early. Try this:
texture.needsUpdate
var texture = new THREE.Texture(canvas); image0.onload = function() { context.drawImage(image0, 0, 0); texture.needsUpdate = true; }; image0.src = 'textures/nx.jpg';