No doubt this might be a duplicate question but I am not able to get proper solution from any post here. So I am posting this as new post with a hope that I get some solutio
It looks like you're drawing a circle at every point of a series of touch events. Instead, you can build a Path with CoreGraphics/Quartz2D
, set the line width to be whatever thickness, and then stroke that path as needed to keep the UI looking nice. I've not done this in a while, but I think most of what you need will be in CoreGraphics/CGContext.h
and ~/CGPath.h, etc.
See my answer to another CoreGraphics problem here.
The one unknown in my mind right now is whether you can stroke a CGMutablePathRef to a context before you 'close' it using CGPathCloseSubpath()
. You'll have to experiment. At any rate, as you receive mouse events, you will build a path up with the new points and render it a little at a time. Let me know if you need clarification.
P.S. as for opacity
, you will set it when you create the CGColorRef
for your context... many of the calls in CoreGraphics/CGColor.h
have an alpha parameter.