On my neverending quest to understand std::contion_variables I\'ve run into the following. On this page it says the following:
void print_id (i
To answer the question as posed, which seems necessary regarding claims that you should not acquire a lock on notification for performance reasons (isn't correctness more important than performance?): The necessity to lock on "wait" and the recommendation to always lock around "notify" is to protect the user from himself and his program from data and logical races. Without the lock in "go", the program you posted would immediately have a data race on "ready". However, even if ready were itself synchronized (e.g. atomic) you would have a logical race with a missed notification, because without the lock in "go" it is possible for the notify to occur just after the check for "ready" and just before the actual wait, and the waiting thread may then remain blocked indefinitely. The synchronization on the atomic variable itself is not enough to prevent this. This is why helgrind will warn when a notification is done without holding the lock. There are some fringe cases where the mutex lock is really not required around the notify. In all of these cases, there needs to be a bidirectional synchronization beforehand so that the producing thread can know for sure that the other thread is already waiting. IMO these cases are for experts only. Actually, I have seen an expert, giving a talk about multi-threading, getting this wrong — he thought an atomic counter would suffice. That said, the lock around the wait is always necessary for correctness (or, at least, an operation that is atomic with the wait), and this is why the standard library enforces it and atomically unlocks the mutex on entering the wait.
POSIX condition variables are, unlike Windows events, not "idiot-proof" because they are stateless (apart from being aware of waiting threads). The recommendation to use a lock on the notify is there to protect you from the worst and most common screwups. You can build a Windows-like stateful event using a mutex + condition var + bool variable if you like, of course.