So I\'ve gotten to the point in my program where I need to create a group for some sprites that the player can collide with without dying (like some other sprites I may have
I know this question has already been answered, but the best method is like what kelwinfc suggested. I'll elaborate so it's more understandable.
# First, create you group
gems = pygame.sprite.Group()
class Jewel (pygame.sprite.Sprite): # Inherit from the Sprite
def __init__ (self, *args): # Call the constructor with whatever arguments...
# This next part is key. You call the super constructor, and pass in the
# group you've created and it is automatically added to the group every
# time you create an instance of this class
pygame.sprite.Sprite.__init__(self, gems)
# rest of class stuff after this.
>>> ruby = Jewel()
>>> diamond = Jewel()
>>> coal = Jewel()
# All three are now in the group gems.
>>> gems.sprites()
[, , ]
You can also add more with gems.add(some_sprite)
and likewise remove them with gems.remove(some_sprite)
.