I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the
I have posted a full working example at: http://stemkoski.github.com/Three.js/Texture-Repeat.html
The relevant part of the code example is:
// for example, texture repeated twice in each direction
var lavaTexture = THREE.ImageUtils.loadTexture( 'images/lava.jpg' );
lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;
lavaTexture.repeat.set( 2, 2 );
var lavaMaterial = new THREE.MeshBasicMaterial( { map: lavaTexture } );
var lavaBall = new THREE.Mesh( THREE.GeometryUtils.clone(sphereGeom), lavaMaterial );
scene.add( lavaBall );