I have a scenario where I need to remove an item for the queue as soon as been processed. I understand I cannot remove an item from a collection whilst in loop but was wond
Change your foreach to:
while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();
Save(orderItem);
Console.WriteLine("Id :{0} Name {1} ", orderItem.Id, orderItem.Name);
}
Edit:
To reprocess if save fails do something like:
while (queueList.Count > 0)
{
Order orderItem = queueList.Dequeue();
if (!Save(orderItem))
{
queueList.Enqueue(orderItem); // Reprocess the failed save, probably want more logic to prevent infinite loop
}
else
{
Console.WriteLine("Successfully saved: {0} Name {1} ", orderItem.Id, orderItem.Name);
}
}
Edit:
John K mentions thread safety which is a valid concern if you have multiple threads accessing the same Queue. See http://ccutilities.codeplex.com/SourceControl/changeset/view/40529#678487 for a ThreadSafeQueue class that covers simple thread safety issues.
Edit: Here's the thread safety example I keep pointing everyone to :-)
Here's an example of the thread safety issues mentioned. As shown the default Queue can "miss" items while still decreasing the count.
Updated: To better represent the problem. I never add a null item to the Queue but the standard Queue.Dequeue() returns several null values. This alone would be fine but in doing so a valid item is removed from the internal collection and the Count decreases. It's a safe assumption, in this specific example, that every null item returned from a Queue.Dequeue() operation represents a valid item that was never processed.
using System;
using System.Collections.Generic;
using System.Threading;
namespace SO_ThreadSafeQueue
{
class Program
{
static int _QueueExceptions;
static int _QueueNull;
static int _QueueProcessed;
static int _ThreadSafeQueueExceptions;
static int _ThreadSafeQueueNull;
static int _ThreadSafeQueueProcessed;
static readonly Queue _Queue = new Queue();
static readonly ThreadSafeQueue _ThreadSafeQueue = new ThreadSafeQueue();
static readonly Random _Random = new Random();
const int Expected = 10000000;
static void Main()
{
Console.Clear();
Console.SetCursorPosition(0, 0);
Console.WriteLine("Creating queues...");
for (int i = 0; i < Expected; i++)
{
Guid guid = Guid.NewGuid();
_Queue.Enqueue(guid);
_ThreadSafeQueue.Enqueue(guid);
}
Console.SetCursorPosition(0, 0);
Console.WriteLine("Processing queues...");
for (int i = 0; i < 100; i++)
{
ThreadPool.QueueUserWorkItem(ProcessQueue);
ThreadPool.QueueUserWorkItem(ProcessThreadSafeQueue);
}
int progress = 0;
while (_Queue.Count > 0 || _ThreadSafeQueue.Count > 0)
{
Console.SetCursorPosition(0, 0);
switch (progress)
{
case 0:
{
Console.WriteLine("Processing queues... |");
progress = 1;
break;
}
case 1:
{
Console.WriteLine("Processing queues... /");
progress = 2;
break;
}
case 2:
{
Console.WriteLine("Processing queues... -");
progress = 3;
break;
}
case 3:
{
Console.WriteLine("Processing queues... \\");
progress = 0;
break;
}
}
Thread.Sleep(200);
}
Console.SetCursorPosition(0, 0);
Console.WriteLine("Finished processing queues...");
Console.WriteLine("\r\nQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _Queue.Count, _QueueProcessed, _QueueExceptions, _QueueNull);
Console.WriteLine("ThreadSafeQueue Count: {0} Processed: {1, " + Expected.ToString().Length + "} Exceptions: {2,4} Null: {3}", _ThreadSafeQueue.Count, _ThreadSafeQueueProcessed, _ThreadSafeQueueExceptions, _ThreadSafeQueueNull);
Console.WriteLine("\r\nPress any key...");
Console.ReadKey();
}
static void ProcessQueue(object nothing)
{
while (_Queue.Count > 0)
{
Guid? currentItem = null;
try
{
currentItem = _Queue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _QueueExceptions);
}
if (currentItem != null)
{
Interlocked.Increment(ref _QueueProcessed);
}
else
{
Interlocked.Increment(ref _QueueNull);
}
Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}
static void ProcessThreadSafeQueue(object nothing)
{
while (_ThreadSafeQueue.Count > 0)
{
Guid? currentItem = null;
try
{
currentItem = _ThreadSafeQueue.Dequeue();
}
catch (Exception)
{
Interlocked.Increment(ref _ThreadSafeQueueExceptions);
}
if (currentItem != null)
{
Interlocked.Increment(ref _ThreadSafeQueueProcessed);
}
else
{
Interlocked.Increment(ref _ThreadSafeQueueNull);
}
Thread.Sleep(_Random.Next(1, 10)); // Simulate different workload times
}
}
///
/// Represents a thread safe
///
///
public class ThreadSafeQueue : Queue
{
#region Private Fields
private readonly object _LockObject = new object();
#endregion
#region Public Properties
///
/// Gets the number of elements contained in the
///
public new int Count
{
get
{
int returnValue;
lock (_LockObject)
{
returnValue = base.Count;
}
return returnValue;
}
}
#endregion
#region Public Methods
///
/// Removes all objects from the
///
public new void Clear()
{
lock (_LockObject)
{
base.Clear();
}
}
///
/// Removes and returns the object at the beggining of the
///
///
public new T Dequeue()
{
T returnValue;
lock (_LockObject)
{
returnValue = base.Dequeue();
}
return returnValue;
}
///
/// Adds an object to the end of the
///
/// The object to add to the
public new void Enqueue(T item)
{
lock (_LockObject)
{
base.Enqueue(item);
}
}
///
/// Set the capacity to the actual number of elements in the , if that number is less than 90 percent of current capactity.
///
public new void TrimExcess()
{
lock (_LockObject)
{
base.TrimExcess();
}
}
#endregion
}
}
}