I am trying to update entries in a ConcurrentDictionary something like this:
class Class1
{
public int Counter { get; set; }
}
class Test
{
private
First, to solve your locking problem:
class Class1
{
// this must be a variable so that we can pass it by ref into Interlocked.Increment.
private int counter;
public int Counter
{
get{return counter; }
}
public void Increment()
{
// this is about as thread safe as you can get.
// From MSDN: Increments a specified variable and stores the result, as an atomic operation.
Interlocked.Increment(ref counter);
// you can return the result of Increment if you want the new value,
//but DO NOT set the counter to the result :[i.e. counter = Interlocked.Increment(ref counter);] This will break the atomicity.
}
}
Iterating the just values should be faster than iterating the key value pair. [Though I think iterating a list of keys and doing the look-ups will be faster still on the ConcurrentDictionary in most situations.]
class Test
{
private ConcurrentDictionary dictionary = new ConcurrentDictionary();
public void TestIt()
{
foreach (var foo in dictionary.Values)
{
foo.Increment();
}
}
public void TestItParallel()
{
Parallel.ForEach(dictionary.Values,x=>x.Increment() );
}
}