When I spawn
a thread in Rust, I get a JoinHandle
, which is good for... joining (a blocking operation), and not much else. How can I check if a ch
It's possible, friends. Use refcounters which Rust will drop on end or panic. 100% safe. Example:
use std::time::Duration;
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::thread;
fn main() {
// Play with this flag
let fatal_flag = true;
let do_stop = true;
let working = Arc::new(AtomicBool::new(true));
let control = Arc::downgrade(&working);
thread::spawn(move || {
while (*working).load(Ordering::Relaxed) {
if fatal_flag {
panic!("Oh, my God!");
} else {
thread::sleep(Duration::from_millis(20));
println!("I'm alive!");
}
}
});
thread::sleep(Duration::from_millis(50));
// To stop thread
if do_stop {
match control.upgrade() {
Some(working) => (*working).store(false, Ordering::Relaxed),
None => println!("Sorry, but thread died already."),
}
}
thread::sleep(Duration::from_millis(50));
// To check it's alive / died
match control.upgrade() {
Some(_) => println!("Thread alive!"),
None => println!("Thread ends!"),
}
}
Gist: https://gist.github.com/DenisKolodin/edea80f2f5becb86f718c330219178e2
At playground: https://play.rust-lang.org/?gist=9a0cf161ba0bbffe3824b9db4308e1fb&version=stable&backtrace=0
UPD: I've created thread-control
crate which implements this approach: https://github.com/DenisKolodin/thread-control