cocos2d subclassing sprite to handle touch?

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陌清茗
陌清茗 2020-12-18 14:19

I\'m new to the cocos2d(-x) world.

I\'d like to detect a touch to a sprite, and tutorials/examples seem to suggest using layer to detect touch and find the approap

4条回答
  •  遥遥无期
    2020-12-18 15:05

    Note: This answer might be outdated. I answered this at 2012.

    It is not a bad idea. Here is how I do it:

    header file:

    #include "cocos2d.h"
    using namespace cocos2d;
    class TouchableSprite : public cocos2d::CCSprite, public CCTargetedTouchDelegate {
        public:
        virtual void onEnter();
        virtual void onExit();
        virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
        virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
        virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
    };
    

    cpp file:

    #include "TouchableSprite.h"
    void TouchableSprite::onEnter(){
        // before 2.0:
        // CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
    
        // since 2.0: 
        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
        CCSprite::onEnter();
    }
    void TouchableSprite::onExit(){
        // before 2.0:
        // CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
    
        // since 2.0:
        CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
        CCSprite::onExit();
    }
    bool TouchableSprite::ccTouchBegan(CCTouch* touch, CCEvent* event){
        //do whatever you want here
        return true;
    }
    void TouchableSprite::ccTouchMoved(CCTouch* touch, CCEvent* event){
        //do what you want
    }
    void TouchableSprite::ccTouchEnded(CCTouch* touch, CCEvent* event){
        //do your job here
    }
    

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